Final IK Beta 0.5 下载链接 Final IK 1.0 下载链接 Final IK v1.1 下载链接 Final IK 1.3 下载链接 Final IK 1.5 下载链接 Final IK 1.6 下载链接 Final IK 1.61 下载链接 Final IK 1.7 下载链接 Final IK v1.9 下载链接
Final IK
终极IK开发工具 人体骨骼动作
Final IK
终极IK开发工具
Final IK 1.8
人体骨骼动作
The final Inverse Kinematics solution for Unity.
Update (1.8):
Version 1.8 brings many fixes and improvements to Final IK:
- Added the first multithreaded AnimationJob versions of Final IK solvers: CCDIKJ and AimIKJ.:
- Added LookAtController.
- Added leg stretching to VRIK.
- Added ArmIK.
- Added support for legless characters to VRIK.
- Improvements to the VRIK Calibrator.
- VRIK tested on the new Oculus Quest hardware.
- Added a Questions & Answers page for Final IK and PuppetMaster.
Please see the Release Notes for the full list of update details.
Final-IK 1.8 is fully compatible with PuppetMaster 0.8 and Unity 5/2017/2018/2019(beta) versions.
What can I do with Final IK?
Take a look at over 30 (and counting) demo videos on YouTube.
What does it contain?
VRIK
Full Body Biped IK
Biped IK
CCD IK
Multi-effector FABRIK
Look-At IK
Aim IK
Limb IK
Rotation Limits
Grounder
Interaction System
+ 52 Demo scenes and example scripts for all components
How does it perform?
Desktop
Mobile
Technical Overview
- Does NOT require Unity Pro
- Does NOT require, but works with Mecanim
- Tested on Standalone, Web Player, IOS and Android
- Source code included
- Custom undoable inspectors and scene view handles for each component
- Warning system to safeguard from null references and invalid setups
- Optimized for great performance
- Modular, easily extendable. Compose your own custom character rigs
- HTML documentation, fully commented code
- Tested on a wide range of characters
What are your plans for the future?
Continue improving Final IK, it's documentation and add more features. I will be concentrating mostly on developing the Full Body IK and VR IK part of the package, based on Your feedback and practical use cases.
Anything else I should know before buying?
Make sure to read the Online User Manual about the components that interest you the most.
There is a section about the requirements and limitations of each component.
Looking forward to working together,
Partel Lang - developer of Final IK