插件名称:Eliot - AI Framework 1.1.1 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Eliot - AI Framework 1.1.1 unity下载
Eliot - AI Framework
Eliot - AI Framework系列插件:
Eliot - AI Framework 1.2 下载链接
Eliot - AI Framework 1.2.1 下载链接
脚本工具
Eliot - AI Framework
工具插件
脚本插件
Eliot - AI Framework
Eliot - AI Framework 1.1.1 脚本工具插件
脚本具插件
Eliot - AI Framework 1.1.1 脚本工具插件
脚本工具插件
要求Unity 5.6.0 或更高版本。
Create high quality AI in a matter of minutes with the help of visual programming and a library of algorithms that are ready to provide your Agents with almost any type of interaction you might want in your game.在可视化编程和算法库的帮助下,在几分钟内创建高质量的人工智能,这些算法库可以为代理提供您在游戏中可能需要的几乎任何类型的交互。
Eliot is a set of tools that focus on letting you prototype and build characters (AI) in your games with as little distraction as possible. Focus on what is truly important to achieve the goal faster!Eliot是一组工具,它集中于让你在游戏中尽可能少的分散注意力来原型化和构建角色(AI)。关注什么是真正重要的更快实现目标!
What makes Eliot outstanding? The amount of time you need to put into prototyping and/or building AI for your projects and the ability to think about WHAT you want to create and not HOW to create it. How is that achieved? By unique set of features that include built-in Visual Scripting, Skills, Waypoints and a rich system of simulation of a physical body of your Agents.
?? Manual: Detailed description of all of Eliot's subsystems.
?? Tutorials: A series of tutorials that feature possible real-world applications.
?? Demo projects: Download games made with Eliot and see it in action! "Try" buttons under features list.
?? Example Project: See an example of applying Eliot for a rapid creation of AI in a project, which is included in the package.
?? Source code included: Get full access to all Eliot's code to be able to fit it better to your project if you need to!
? FEATURES ?
? Visual Scripting: Build complex behaviours within minutes. Take advantage of the power of visual scripting to edit behaviours on a human-language level as fast as you can verbalise it.
? Perception: Eliot Agents use rays to understand the world around them, being able to support Stealth genre as well as classical RPG style perception.
? Motion: Agents can move around using a system built with Unity NavMesh, A* Pathfinding Project Pro or with anything you extend it with. Includes a library of algorithms ready to provide you with almost any type of motion you might need in your game, such as walking, running, dodging, patrolling etc. Also includes turret mode.
? Inventory: Agents can pickup, use, wield and drop items. Items can be treated as weapons, potions, coins, resources etc.
? Resources: Agents live, die, use energy for actions. Take advantage of a system that lets Agents use resources, such as Health and Energy, to interact with each other and with the world by adding or subtracting these resources.
? Skills: Attack, heal, cast spells... you name it. Encapsulate almost any type of interaction in a file to later call it by name when it is necessary or desired.
? Waypoints: Spawn, pool, follow path, define territories. Eliot's Waypoints system lets you create a group of waypoints by simply clicking on a surface where you want a new Waypoint to be. You can use it to spawn prefabs inside the defined area in the Editor as well as in the Play mode or as a path with an option to change an Agent's Behaviour after it has reached a specific Waypoint.
? Optimization: Eliot can handle more than you probably need. Eliot Agents have multiple properties that let you optimize the performance if necessary by simply changing a value.
? Dynamic 'smartness' of AI: Difficulty of the game can be configured with just a few parameters on agents even without the reconfiguration of an Agent's HP or skills.
? Animation: Seamlessly integrate the system with the work of your designer. Eliot supports Mecanim as well as Legacy animations.
? Experiment-friendly: Copy and edit files of Skills and Behaviours without the need to worry about breaking anything.
? Audio: Just set desired audio clips for pretty much any of an Agent's actions.
? INTEGRATION ?
? A* Pathfinding Project Pro: The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all. Perfect for TD, FPS and RTS games.
? ROADMAP ?
? New type of Nodes: A new type of nodes that would let your Agents pick actions based on their previour experience.
? Eliot Hub: A place where you can find Behaviours that you need for your project along with Skills that are used by Behaviours.
? Embedded UI system: Ability to display stats, like health and energy of your Agents on the screen in just a few clicks.
? Library to be Extended: More functions will be added to Eliot's components which will be accessible from the Behaviour Editor (e.g. jumping, crouching etc.).
? Copy & Paste Parts of Behaviours: Enable the User to copy selected nodes in the Behaviour Editor to duplicate them or paste them into another Behaviour.
? Detach implementation from Eliot components: Make common interfaces for Eliot's Agent Components and move implementation into separate classes, letting the User to extend any of them with custom algorithms, engines, libraries etc.
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