要求Unity 5.6.3 或更高版本。
It is a shader which we started to create for animation style expression at VRC.
It can also be used for normal animation / illustration style expression.这是一个着色器,我们开始在VRC中创建动画风格表达。它也可以用于正常动画/插图风格表达。
It can correspond to various lighting by setting. For example, it is possible to express such as ignoring the light source although it is affected by brightness and color.
Transparency of eyebrows and eyes using a stencil can be set separately from a completely transparent part and a translucent part.
In addition, shadows and highlights etc can be finely set in animation style.
Please check screenshots and sites for details.它可以通过设置对应于各种照明。例如,可以表达诸如忽略光源,尽管它受到亮度和颜色的影响。使用模版的眉毛和眼睛的透明度可以与完全透明的部分和半透明部分分开设置。
· This document translates to google。此外,可以在动画风格中精细设置阴影和高亮等。
set contents
· 4 types of shaders
· Four sample shaders when using VRC
· Sample model 1