要求Unity 2017.3.1 或更高版本。
The quick and easy way to quickly create spline based road geometry in the editor; making use of a simple to use magnet-inspired interface to snap roads together. Use intersection pieces to create larger interconnected road networks, and use inbuilt methods to extrapolate data from the Magnet Roads to meet your own ends.在编辑器中快速创建基于样条的道路几何的快速简便方法;利用一个简单的、使用磁铁激发的界面将道路拼接在一起。使用交叉点来创建更大的相互连接的道路网络,并使用内建方法从磁路中推断数据以满足自己的目的。
Magnet Roads is a package designed to easily and rapidly produce interconnected, high-quality roadways in Unity. Making use of a unique magnet-like polarity system to attach different roads and intersections together, Magnet Roads combines visual readability with ease-of-use to give you a road generation solution unlike any other available.磁铁道路是一种设计,可以方便快捷地生产出统一的高质量公路。利用独特的类磁极系统将不同的道路和交叉点连接在一起,磁路结合了视觉可读性和易用性,为您提供了不同于其他任何可用的道路生成解决方案。
New in Magnet Roads v3.0.0:
+ Added dynamic intersections with changeable connection amount
+ Added decal system for Magnet roads
+ Added snap to collider feature to Magnet roads
+ Can now snap points of the same type to each other
+ Added SetRoadControlPointPosition method to Magnet road
+ Added two way intersections
+ Added sidewalks to intersections
~ Updated to 2018.2.0f2
~ Updated handle colours to make them more distinguishable
~ Updated TBUnityLib to v1.6.0 - addition of plane generation for dynamic intersections
~ Updated Gizmos handles - Removed unused functionality
~ Fixed bug where clear mesh would sometimes throw a null reference
~ Fixed bug where gizmos were not clickable