插件名称:Starter AI Code 1.3 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Starter AI Code 1.3
Starter AI Code 1.3
Requires Unity 5.4.0 or higher.
This package is a starter pack for getting your AI code off the ground. It includes some common behavior states, mechanisms for customizing how your actor transitions between states, and the timings in which it checks for state transition criteria.这个包是一个启动包,让你的AI代码离开地面。它包括一些常见的行为状态、用于定制参与者如何在状态之间转换的机制,以及它检查状态转换条件的时间。
Included AI Behaviors:
-Grazing: wanders in random directions and stops to look around at specified intervals
-Patrol: moves between defined waypoints in an endless loop
-Enemy Patrol: moves in a patrol, but when the player is perceived begins pursuit.
-Battle Behavior: pursues the player and attacks when within the defined distance.
Sensor system allows for AI state changes based on custom criteria, such as when a player enters a vision cone, comes into a certain range of the enemy, or when the player damages the enemy, and so on. Sensors are attached to the actor hierarchy either directly or on their own child objects and become triggered when their custom criteria are met. Those triggered sensors go into determining when to change AI states.传感器系统允许基于自定义标准改变AI状态,例如当玩家进入视锥、进入一定范围的敌人、或当玩家伤害敌人等等。传感器直接附加到参与者层次结构,或者附加到它们自己的子对象上,并且当满足它们的自定义标准时触发。这些触发的传感器进入确定何时改变人工智能状态。
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