Requires Unity 5.6.3 or higher.
A surface shader that uses noise to blend two textures on a surface.
This lets you create effects like rust patches, dirt areas, overgrown brick work and much more. You can use the base texture's brightness to control where the overlay texture is placed - letting you create effects such as mould growing along the mortar between bricks or gaps between stones.
The shaders are for either Opaque or Transparent and either simple Lambert (diffuse) or Specular lighting including reflection. 使用噪波混合曲面上两个纹理的曲面明暗器。这可以让你创造出像锈斑,污垢区域,过度生长的砖墙等效果。您可以使用基础纹理的亮度来控制覆盖纹理的放置位置-允许您创建效果,例如沿着砖之间的砂浆或石头之间的间隙生长的模具。
Also suitable for mobile Android 4.4 and above.
Email support 材质球用于不透明或透明以及简单的兰伯特(漫反射)或包括反射的镜面照明。
Web support