Requires Unity 5.6.6 or higher.一种基于物理的汽车油漆、金属和透明表面着色渲染明暗器。
Pro Car Paint Shaders :
All shots are taken inside Unity Editor.
A Physically Based Rendering Shader for Car Paint , Metal And Transparent surfaces shading.
Pro Car Paint Shader allows you to achieve the most Realistic metallic effect for various surface paints like Glossy , Matte , Pearlescent , Varnish and Transparent surfaces like Windows, Glass. Pro Car油漆着色程序允许您为各种表面油漆(如光泽、哑光、珠光、清漆)和透明表面(如窗户、玻璃)实现最逼真的金属效果。
Photo-realistic visualizations of Cars, Motors, Planes and any kind of metal related objects
Pro Car Paint Shader is a Complex material with Multi Layered Shader. one after another on top of eachother to achive ultimate results.
Each Layer can be controlled by its Respective Property Tabs. We believe in full User control. We have given every Useful property Open to the user for Rich , Ultimate Variations And Highly Customizable Behavior.
Package contains an editor script that allow you to edit texture (multiply and overide) it to specific color. Usefull for using Prerender Data and Increase the shader Performance.
There are Three shaders each with Multiple Varients included in this package.
The Opaque Shader has
? Base Layer : Contains Base paint and Fresnel Paint
? Albedo with Base Layer as alpha
? Flanks Layer
? Reflective ClearCoat Layer
? Decals/Overlay Layer
The Transparent Shader has
? Base Layer : Contains Base paint
? Reflective Clear Coat Coating
? Decals/Overlay Layer (Can be Switched On Back and Front Side of Transparency)
The Matcap Shader has
? Base Layer : Contains Base paint and Fresnel Paint
? Albedo with Base Layer as alpha
? Reflective Clear Coat Coating
? Decals/Overlay Layer
Features :
? Easy to use Custom Inspector (Quickly Setup paints like Matte, Gloss, Platic, Pearlescent)
? Draw whole mesh in Single Draw call
? Multiple Color Blended with Fresnel
? Clear Coat realistic effect
? Cubemap Reflections
? Metal Flanks
? Decals
? Support both Deffered and Forward rendering paths
What's Inside :
? Opaque Shader
? Transparent Shader
? Matcap Shader
? 1 High Poly Car (Interior + Exterior)(Triangles Count 1.401k)
? 35 Setup Rendering Scene
? 4 Environment Scene
? 5 HDR Environments and Studios Cubemaps
Also Contains :
? 2 Depth Of field Run-time tweak Scripts
? 1 Free Rom Cam Script with easy customization
Other Features :
? Highly Customizable
? Full controll over Cubemap Reflection (Intensity,Strength,Blur,Color)
? Full controll over Flanks (Pattern,Color,Visible Distance,Spread)
? All Color Used in workflow are HDR
? Compatible with Unity 5 & Unity 2017 & Unity 2018.
? Compatible with UnityFree & UnityPro.
? Compatible with All platforms.
? Full source code included.
?Important?
Shaders are optimized for mobile, but example scenes are using Image Effects which may not work on mobile devices.
If you are getting error or the image effects are not working please import Post Processing Stack from http://u3d.as/KTp
Changes 2.8
? Fixed! Reflection property name error
? Fixed! Matcap Final error
? Fixed! Clear Coat Layer Strength Strength Bug
? New ! Fresnel System
? New ! Completely Separate systems for Normals , Metallic , Smoothness/Glossiness
? New ! Studio Scene
? New ! Scene to demonstrate Runtime changes
通天塔Midpoly sports car 2017 model.
- Model is correctly divided into main part, hight detailed interior, low detailed interior, steeringwheel and wheels.
- Completely unwrapped and textured.
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发表于 2020-5-25 20:56:40
Calc
感谢分享,先码
发表于 2020-7-20 16:57:28
%E7%95%A5%E7%95%A5%E7%95%A5%E7%95%A5%E7%95%A5
感谢分享啊啊啊啊啊啊啊
发表于 2020-12-10 19:11:51
suyu19814
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发表于 2020-12-12 22:24:07
zuifanzhege
感谢分享。。。。。。
发表于 2021-3-9 16:01:22
gameshao
New ! Fresnel System
? New ! Completely Separate systems for Normals , Metallic , Smoothness/Glossiness
? New ! Studio Scene
? New ! Scene to demonstrate Runtime changes