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插件名称:TEXDraw 4.4 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | TEXDraw 4.4
TEXDraw 4.4
TEXDraw 系列索引
TEXDraw 5.4.0 下载链接
TEXDraw 5.5.0 下载链接
TEXDraw 5.6.0 下载链接
TEXDraw 6.0.4 下载链接
TEXDraw 6.2.0 下载链接
TEXDraw 6.3.0 下载链接
TEXDraw
TEXDraw
TEXDraw 4.4
Requires Unity 5.6.0 or higher.
TEXDraw is an asset designed primarily for creating mathematical expression inside Unity. TEXDraw render expressions using mesh and dynamic fonts, so it can be changed dynamically in gameplay. It uses LaTeX as the standard syntax to define symbols or specific styles.
This asset contains 16 fonts + one packed sprite, all cumulates into +600 math symbols ready to be used in any kind of project, ranging from greek letters until geometrical symbols. These fonts and symbol packs are lightweight, yet optional, and can be removed later in the build if necessary.
TEXDraw can be displayed in Unity UI rendering or 3D mesh by simply attaching TEXDraw component in scene. It also has built-in integrations with NGUI and TextMeshPro SDF Rendering. Besides that, the asset source is fully open without embedding any DLL into your project.
TEXDraw syntax is rich of features. With custom LaTeX interpreter, it can draw various math scripts, integrals, roots, fraction, matrix, table, etc., plus many glyph features including custom fonts, size, color, styles, alignments (plus justify), word wrap, kerning, paragraph spacing, line spacing, lean indent, body margin, and many more. texdraw是一种主要用于在Unity中创建数学表达式的资产。texdraw渲染表达式使用网格和动态字体,因此可以在游戏中动态更改。它使用乳胶作为标准语法来定义符号或特定样式。
TEXDraw is fully extensible. Built-in add-ons includes WYSIWYG runtime input, click events (links) to specific text, Right-to-left Parsi/Arabic integration, HTML + Markdown transparsing, autolink URLs, and many other text effects including vertex gradient, UV2 mapping, WordArt effects, and many more.
TEXDraw is mobile-friendly. It does nothing when nothing is changed. In performance side, it is light and has its own pooling system to generate (nearly) zero GC allocation each time the text regenerate. TEXDraw has its own performance benchmark scene, and shows that it is only up to 40% slower than standard UI Text.
Besides it great functionality in the game, it also offers a fully customized and functional editor, from project-wide preference, editor highlights, font manager, material managements, benchmark tool, menu items, and many one. One of the best part of using this asset is how it imports a new font, by just inserting any font or sprite, then let the package do the rest of importing process.
More features are described in documentations that linked above. If you're encountering problems, have a look to common troubleshooting section in manual. Bugs and feature requests can be informed and requested using forum or email. If you have purchased this asset you can request for Git Access to get bleeding (in development) version of this asset.
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