插件名称:TileEd 1.3.7 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | TileEd 1.3.7
TileEd 1.3.7
This extension requires one license per seat
Requires Unity 2017.1.0 or higher.
TileEd is a 3D tile map editor/ placement tool. It helps speed up painting of game worlds when working with tiles or modular pieces that needs to align to a grid. It is for painting top-down/ isometric worlds rather than first person worlds consisting of modular pieces.
While TileEd's simple tiles and prop tools can be use with most tile and modular art packs there are also a growing list of art packs which supports the TileEd auto-tiles system. Have a look at this page to see what is available. Tileed是一个3D平铺地图编辑器/放置工具。它有助于加快游戏世界的绘画时,瓷砖或模块化的块需要对齐到一个网格。它用于绘制自上而下/等距的世界,而不是由模块化部件组成的第一人称世界。
A custom palette which can dock in or outside the scene view for quick access to the tile and prop sets.
Auto Tiles speed up painting of terrain and interiors like caves, dungeons, and basements by auto placement of walls, corners and transitions. The auto-tiles supports various systems which makes it easy to sculpt a world in your choice of style.
Prop placement tool to ease placement and aligning none-tile objects to the tile grid.
Tile Layers, similar in concept to layers found in image editing tools, makes it easier to group tiles and props.
Supports saving selected tiles to and using templates.
Uses custom asset files to keep unnecessary data out of your scene files.
Ability to control the static flags, tags, and layers that will be applied to the placed tile and prop objects.
Various other tools included like a mesh combine tool to combine tiles into blocks of meshes, and the pivot editor to make corrections to the pivot of a tile mode/ prefab.
Note: There is no art in this pack. This is an editor extension, not an art asset. Have a look at the linked videos and documentation to learn more about what is required from the art (tiles).
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