着色/阴影 DirectX 11 Low Poly Shader 2018.3 多边形低模转换插件

插件名称:DirectX 11 Low Poly Shader 2018.3插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
DirectX 11 Low Poly Shader 2018.3
DirectX 11 Low Poly Shader 0.9beta版下载链接

DirectX 11 Low Poly Shader

DirectX 11 Low Poly Shader

Requires Unity 5.6.4 or higher.
DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic - low poly style.
DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect. DirectX 11低多边形明暗器创建平面着色/低多边形效果。
只需将明暗器应用于任何网格,它将以最需要的艺术-低多边形风格呈现
The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex.
• 'Low poly' meshes created that way use much more GPU memory and as a result are slow in rendering (than original).
• Can have problems with mesh batching.
• Have limit on vertex count.
• Not all mesh types and features are supported.
• and many other limitations.

DirectX 11 Low Poly Shader has no such problems:
• Does not need mesh conversion.
• Does not increase mesh vertex count.
• Uses the same amount of GPU memory as the original mesh.
• Is faster in rendering.
• Perfect for run-time generated meshes.
• Has no limitations on mesh types.
• It just has no limitations.

Note!
• DirectX 11 is not required, only Geometry Shaders support.
• Before purchasing check target device compatibility with this test shaders.

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作者 虎哥 发表于 2019-2-10 17:44:57

hoeck

谢谢。。。。。。。。。。。。。。。
发表于 2019-5-3 02:45:17

coldfire913

it looks interesting ~~~~~
发表于 2020-2-16 13:08:58

yl25349558

威武。。。11111111111
发表于 2020-3-1 01:05:24

bested

看看,就看看
发表于 2021-11-24 10:22:37
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