Hair Shader 2.0 + preview HDRP ShaderGraph Version 1.60
Hair Shader 2.0 + preview HDRP ShaderGraph Version 1.60
Hair Shader 2.0 + preview HDRP ShaderGraph Version
Hair Shader 2.0
头发shader
头发着色器
Hair Shader 2.0 + preview HDRP ShaderGraph Version 1.60 头发shader
要求Unity 2017.4.0 或更高版本。
Sale: was $15 now $12 until 28th March, 2019
Please Note, A preview only HDRP version is included with limited functionality, purely for testing purposes, this pack is specifically designed for PBR (non HDRP). A HDRP version will be sold separately when it is available.
这头发的解决方案shader包与多个shaders到帮助不能解决透明和阴影的问题commonly发现在其他shaders头发
(A video has been made to help get you started on a temporary hair material setup for HDRP, HDRP version of the Hair Shader 2.0 is now in progress using ShaderGraph - Example Video included)
Part of the Human Shader Pack
This is a hair solution shader pack with multiple shaders to help solve transparency and shadowing issues commonly found in other Hair shaders. Created with Amplify Shader
Multiple Shader variations for full support including:
- VRTC(RGBA) This Shader is the latest in most powerful in this pack, giving you full control of previous shaders and similar to the HDRP preview version. Cutout and Alpha to coverage versions of this shader have been supplied. (See latest screenshot and video).
- Alpha Fade Transparency with Translucency and semi-shadow support.
- Custom Lighting Version for Improved Shadow Support
- Soft Transparency Version available (legacy depth sorting, prone to zbuffer issues)
- Traditional Cutout This Shader version will work on mobile(will work with screen space AO)
*To Access the HDRP Version, please using Unity 2018.3.0 minimum and import the 2018.3.0 version of this asset (old shaders will not work in HDRP so will turn purple). HDRP setup folder is located in the HairShader folder under HDRP_SetUp. A scene has been created with material applied. In future version HDRP will be sold separately. This is for Preview only and not a Final version (testing only).
Support Topic: link Known Issues:
Post process AO can be seen through the meshes when render queue set to Geometry.
Transparency Depth Sorting in the transparency method shader prone to depth ordering issues, this is a common issue and the reason why several shaders have been created as alternatives.
No Hair Motion: Hair motion is not built into this shader and can be created using a cloth component to your hair.