Amplify Impostors [BETA] 0.8.3 下载链接 Amplify Impostors [BETA] 0.8.4 下载链接 Amplify Impostors [BETA] 0.9.0 下载链接 Amplify Impostors [BETA] 0.9.6.002 下载链接 Amplify Impostors [BETA] 0.9.6.003 下载链接
此扩展要求每个用户一份授权.要求Unity 2017.1.0 或更高版本。
* * BETA RELEASE * *
1-Click Impostor Creator!
Optimize your projects with ease by using next-generation Billboard Impostors.
What are Impostors?
Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.
Flexible
Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.
Modern
Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.
Features
• 1-Click Bake!
• Octahedron and Spherical Impostors
• Billboard Shape Editor
• Smart Blending between views
• Hardware Instancing
• Depth-write for Object Intersections
• Forward and Deferred rendering
• LWRP and HDRP support (v4.9.0+)
• Full Lighting and Shadowing
• Dithered LOD Cross-Fade
• LODGroup compatible
• Custom Material Baking
Upcoming Features
• Dynamic Impostors
• Batch Processing
Technical Considerations
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes.
Please check our Roadmap for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.
Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.
References
Octahedral Impostors by Ryan Brucks
Chapter 21. True Impostors by Eric Risser
Real-time Realistic Rendering and Lighting of Forests by Eric Bruneton, Fabrice Neyret
Upcoming Features
• Dynamic Impostors
• Batch Processing
Technical Considerations
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes.