编辑器拓展 Amplify Impostors BETA 0.9.4 编辑器插件

插件名称:Amplify Impostors BETA 0.9.4插件官网:访问官网
版权协议:Red pine1.1解压密码:通用密码
Amplify Impostors BETA 0.9.4

Amplify Impostors BETA

Amplify Impostors BETA
Amplify Impostors [BETA]系列索引:

Amplify Impostors [BETA] 0.8.3  下载链接
Amplify Impostors [BETA] 0.8.4  下载链接
Amplify Impostors [BETA] 0.9.0  下载链接
Amplify Impostors [BETA] 0.9.6.002  下载链接
Amplify Impostors [BETA] 0.9.6.003  下载链接
此扩展要求每个用户一份授权.要求Unity 2017.1.0 或更高版本。
* * BETA RELEASE * *
1-Click Impostor Creator!
Optimize your projects with ease by using next-generation Billboard Impostors.

What are Impostors?
Impostors are camera facing quads, or simple polygonal shapes, that replace complex geometry by rendering a fake 3D representation of the original object.

Flexible
Impostors can be moved, rotated, scaled, receive and cast shadows, intersect other objects or impostors, and can be used with LODGroup or any third-party LOD system.

Modern
Making full use of GPU-based instancing, our tool provides Spherical and Octahedron Impostor techniques, the latter being capable of performing smart transitions between different views.

Features
• 1-Click Bake!
• Octahedron and Spherical Impostors
• Billboard Shape Editor
• Smart Blending between views
• Hardware Instancing
• Depth-write for Object Intersections
• Forward and Deferred rendering
• LWRP and HDRP support (v4.9.0+)
• Full Lighting and Shadowing
• Dithered LOD Cross-Fade
• LODGroup compatible
• Custom Material Baking

Upcoming Features
• Dynamic Impostors
• Batch Processing
Technical Considerations
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes.

Please check our Roadmap for more information on upcoming features. This tool is currently in development, performance and quality will be gradually improved in upcoming releases.

Make the change, use the professional tools you crave. Our products are developed by industry professionals and our support team always goes one step beyond to resolve any possible issues our clients might have.

References
Octahedral Impostors by Ryan Brucks
Chapter 21. True Impostors by Eric Risser
Real-time Realistic Rendering and Lighting of Forests by Eric Bruneton, Fabrice Neyret

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作者 虎哥 发表于 2019-3-23 15:09:04

vry35170

谢谢分享
发表于 2019-3-27 10:55:33

paris_bupt

好东西,下来看看
发表于 2019-4-28 17:02:53

yiyangchen

十分感谢,这个应该对优化很有用
发表于 2019-5-16 09:27:07

blinkseed

非常感谢分享
发表于 2019-6-4 17:00:48

t20004571

谢谢分享
发表于 2019-7-1 04:57:15

zhonggui

谢谢分享啊
发表于 2019-7-5 10:02:45

shutangyuan

谢谢分享
发表于 2019-7-23 00:58:13

sxxjwz

aaaaaaaaaaaaaaaaaa
发表于 2019-9-9 22:08:18

mikeyiy

Amplify Impostors
发表于 2019-10-1 12:24:34

Jayve

感谢分享!
发表于 2019-11-1 10:34:29

%E9%BB%91%E7%A7%91%E6%8A%80

学习,感谢
发表于 2019-11-8 18:04:12

shino

zzzzzzzzzzzzzzzy
发表于 2019-11-30 10:40:23

guo123282

有人创建出来的物体是白色的么
发表于 2019-12-16 15:16:12

yjjxiaobing

666666666666666666666666
发表于 2019-12-17 15:14:14

amyyy

Upcoming Features
• Dynamic Impostors
• Batch Processing
Technical Considerations
Currently, standard baking is only supported if the shader exposes a Deferred path, such as Unity Standard shaders. However, the Impostors created can be used in both Forward and Deferred modes.
发表于 2019-12-27 13:05:10

yl25349558

顶顶顶。。。。
发表于 2020-2-27 01:14:53

loveqq_666

很好的很棒
发表于 2020-6-29 17:55:52

loveqq_666

很好的很棒从v
发表于 2020-6-29 17:56:17
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