This extension requires one license per seat
Requires Unity 5.6.6 or higher.
Join Discord to download a demo package to test it in your project!
Note: only DX11 on Windows (x64) is supported right now
GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.gdoc是一个动态的GPU遮挡剔除解决方案,它通过隐藏相机看不到的对象来提高fps,大大减少了draw调用的数量。与内置的遮挡剔除相比,GDOC在运行时工作,不需要烘焙
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)
Supported platforms: DX11 on Windows x64
Not supported yet: HDRP, Linux/Mac, consoles, mobile, DX12/Vulkan/Metal/OpenGL