Requires Unity 2018.3.1 or higher.
- Synchronous/Asynchronous slice;同步/异步切片;将对撞机、球对撞机、胶囊对撞机转换为网格对撞机
- Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
- Skinned mesh support (beta version)
- Easy to extend;
- Very fast algorithm (just look comments);
- Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice;
- Slice by plane;
- Slice by knife (examples).
The game that uses this asset (android): BeSlicer