Volumetric Clouds is a fullscreen shader which uses raymarching through a texture to render fully 3D clouds on screen.
This package contains the following :
-A shader and a cginc file
-A C# script to attach to a camera and another one to fire events linked to clouds
-Two materials, acting as presets for low and high quality
-A bunch of editor scripts for the material inspector
-An offline manual
-Four texture variant
HDRP & LDRP not supported yet. 体积云是一个全屏着色器,它使用光线穿过纹理在屏幕上渲染完全三维云