Mobile Optimized Post Processing (LWRP URP support) 1.1
Mobile Optimized Post Processing (LWRP URP support) 1.1
Mobile Optimized Post Processing (LWRP URP support) 1.1
Mobile Optimized Post Processing (LWRP URP support)
Mobile Optimized Post Processing
Fast Optimized Post Processing for low-end mobile devices and VR applications
+ Fast & mobile friendly
+ LWRP/URP support (unity 2019.2.1f1+)
+ Default Render Pipeline support 针对低端移动设备和虚拟现实应用程序的快速优化后处理,全屏模糊-优化的一次模糊方法,使整个屏幕模糊(屏幕空间用户界面除外)
Effects
Bloom - high quality optimized bloom effect implemented using one pass blur method, 250%* faster than post-processing stack
Whole Screen Blur - optimized one pass blur method to make the whole screen blurred (except screen space UI), useful in the main menu, pause menu etc. Takes 0.3ms** to render on my device*.
Lookup table (LUT) - change colours in a scene with one texture (uses 2D texture), this package includes 6 sample textures (neutral lut texture included)
Vignette - the most basic effect, takes a negligible amount of rendering time to apply it to your screen
Chromatic Abberation - basic and fast implementation
Tone Mapping - modify exposure and gamma of your scene
NOT COMPATIBLE WITH HDRP
NOT COMPATIBLE WITH SINGLE-PASS VR
Compatible with Multi-Pass VR
Compatible with Google VR
*tested on Xiaomi Redmi Note 4 (Snapdragon 625 3GB RAM)
**with proper settings