GPU Instancer 1.2.5 下载链接 GPU Instancer 1.3.0 下载链接 GPU Instancer 1.4.0 下载链接 GPU Instancer 1.4.2 下载链接
FEATURES
- Out of the box solution for complex GPU Instancing.
- VR compatible. Works with both single pass and multi pass rendering modes.
- Mobile compatible. Works with both iOS and Android.
- Easy to use interface.
- Tens of thousands of objects rendered lightning fast in a single draw call.
- GPU frustum culling.
- GPU occlusion culling (also supports VR platforms with both single pass and multi pass rendering modes).
- Automatically configured custom shader support.
- Supports Standard, Universal and HD Render Pipelines.
- Complex hierarchies of prefabs instanced with a single click.
- Multiple sub-meshes support.
- LOD Groups and cross-fading support. (Cross-fading is supported on Standard Render Pipeline only)
- Automatic 2D Billboard generation system (Standard RP only).
- Shadows casting and receiving support for instances (frustum culled instances still can cast shadows).
- Ability to use custom shadow distance per prototype and to choose the LOD to render shadows with.
- Support for Floating Origin handling.
- Multiple camera support.
- Unity 5.6 support.
- Well documented API for procedural scenes and runtime modifications (examples included).
- Ability to Remove instances inside bounds or colliders at runtime.
- Ability to extend with custom Compute Shaders.
- Example scenes that showcase GPU Instancer capabilities.