You can use Culling Mask In your project.您可以在项目中使用剔除遮罩。使用脚本和着色器实现。
Using script and shader to implement.指定一个或几个模型并指定一个平面,在平面的一侧隐藏模型,另一侧将显示
Specify one or a few models and specify a plane, hide the model on one side of the plane and other side will show.
You can hide the exterior of some models dynamically in this way to show the internal structure.
Support for Unity Editor/PC/Android/iOS