Dynamic Water Physics 1.3 下载链接 Dynamic Water Physics 2 2.3.2 下载链接 Dynamic Water Physics 2 2.4.2 下载链接
Dynamic Water Physics 2 2.1.3 动态水物体模拟器
动态水物体模拟器
Dynamic Water Physics 2 2.1.3
Dynamic Water Physics 2
Dynamic Water Physics 2 is a water-object interaction simulator that uses mesh data to simulate both buoyancy and hydrodynamics, making it suitable for objects of any shape or size, moving or stationary.
DWP2 is a complete rewrite from the previous version to make use of new Unity features and get even better performance. 动态水物理2是一个水-物体相互作用模拟器,它使用网格数据来模拟浮力和流体动力学,使其适合任何形状或大小的物体,移动或静止,DWP2是对先前版本的完全重写,以利用新的Unity特性并获得更好的性能
MAIN FEATURES
• Fast and easy to setup - either manually or through one-click wizard.
• Simulate any object of any shape or size, as long as it has a mesh.
• Extremely well optimized. ~0.02ms CPU time on average per object in the demo scene, ~1.2ms total for 70 objects. (Wavy water performance depends on 3rd party asset used)
• Utilizes Burst-enabled Unity Jobs to make use of multiple CPU cores.
• WaterObjects are ribidbodies and interact with water only through use of forces. No translation or rotation applied.
• Uses in-built algorithm to generate a simplified simulation mesh meaning that high-poly models can be used without affecting performance.
• Suitable for both desktop and mobile.
• Works with any positive object scale.
• Works under water.
• Water effects work with any flat water and are auto-generated using simulation data.
• Included C# source code, manual and everything seen in the demo.