A shader focused on delivering stunning visual and tactile grass for the Universal Render Pipeline (7.2.0+).
Key features
• Lush wind animations
• Per object and per vertex color variation, breaks up visual repetition
• Bending and flattening through trails, meshes or particle effects
• Sun light translucency rendering
• Color blending with terrain surface (supports tiled setups and mesh terrains)
• Perspective correction, for optimal coverage when viewed from top-down
• Includes several grass models and textures designed for mass placement.
• Compatible with all URP rendering features
• Physically-based or simple shading mode
• Vegetation Studio (Pro) integration
• Nature Renderer support