Features
- Dynamic pixel-perfect shadows for the Lightweight/Universal Render Pipeline
- No jagged shadow edges or visible pixels
- Seamless editor integration using automatic asset post processing
- Two rendering modes
--- Inject into screen space shadow texture for optimal image quality
--- Draw after opaque geometry for optimal performance
- Handles both skinned and non-skinned meshes
- No restriction on the mesh geometry of the shadow caster
- Multi-object editing
- Fog support