Shapes is a real-time vector graphics library with high-quality line drawing and infinite resolution shapes, rendered with advanced anti-aliasing techniques
After Shader Forge, I wanted to make something different. It has bothered me for a long time that for some reason, html5 canvas is better at drawing primitives than Unity. I really wanted something to help us make those crisp lines, discs, polylines and, well, Shapes! So, here we are~Shapes是一个实时矢量图形库,具有高质量的线条绘制和无限分辨率的形状,使用高级抗锯齿技术进行渲染
Features
• High quality line drawing with arbitrary thickness with advanced anti-aliasing
• Thickness units can be specified meters, pixels or noots
• 2D Shapes such as Polyline, Disc, Arc, Pie, Rectangle, and more
• 3D Shapes such as Sphere, Torus, Cuboid, Cone, 3D line, and more
• Easy-to-use component-based shapes with tweakable parameters
• Source code included for maximum flexibility
• Immediate-mode API for code-based drawing, with scene view gizmo support
• Heavily GPU based. Tweaking parameters is practically free
• GPU instancing support
• URP & HDRP support
• Single-pass instanced VR rendering support