Description:
Top Projection Shaders is a shader package with triplanar mapping projected on Y-axis.
Using these shaders, you can add snow/sand/moss or any other texture over previously created meshes.
It works like Unity standard shaders. You can choose to use the Standard or Specular workflow with PBR lighting or optimized shaders with Blinn-Phong lighting for low devices (Mobile). It is no need to have UV on objects, the shader uses triplanar mapping for the projected texture.顶部投影明暗器是一个明暗器包,具有投影在Y轴上的三平面贴图。使用这些着色器,可以在先前创建的网格上添加雪/沙/苔藓或任何其他纹理
Features:
• Customize your shaders with Amplify Shader Editor (v1.3.8)!
• Full control for the projection textures (Smoothness/Projection Intensity/Offset/Contrast/Color/UV Scale/Normal Map Intensity)
• 2 sided for cutout shaders/back face color control (only for PBR shaders)
• Support SM2 on low versions of the shaders (except DirectX9).
• Support VR (tested with google cardboard).
• Shaders with projection on the y-axis.
• Triplanar mapping for the top texture.
• The texture stays in the top even when you rotate the objects
• High and low versions for the shaders (PBR/Blinn-Phong).
• Standard/Specular/Mobile workflow, like unity standard shaders.
• PBR high resolution textures (4k/4x4m).
• Online documentation.