Main features: - Runtime world gen and terraforming - Road systems with pathfinding - General grid pathfinding (roads and/or terrain) - Resource production/consumption Runtime world gen and terraforming运行时世界的生成和地形塑造 - 带有寻路功能的道路系统 - 一般网格寻路(道路和/或地形) - 资源生产/消耗 运行时世界的生成和地形塑造
This is a package that pays homage to all of them albeit in 3D and using Unitys terrain engine. If you ever thought of doing a remake or worthy successor of any of those games this asset should give you a running start.这是一个向所有这些游戏致敬的软件包,尽管是3D的,并使用Unitys地形引擎。如果你曾想过翻拍这些游戏,或者想做这些游戏的后继者,这个资产应该给你一个开始
Features:
- World generation using the Diamond-Square algorithm for heightmaps and Perlin noise for vegetation.
- Terraforming at runtime like you remember it!
- A basic building system
- Buildings can be set on a per tile basis what the ground should be under them: flat, leaning, sea etc.
- Roads
- Trees that can be cut down and will regrow at a rate you set up in the inspector
- Example scene with resource generating buildings
- A manual
- Works fast up to 128x128 tiles, after that large terraforming operations become slower. Works up to 512x512 tiles with reasonable speed. Try web demo above to see if performance is good enough for your requirements before purchasing!