本帖最后由 拖拉机 于 2021-10-18 16:05 编辑
插件名称:Animated Bezier Flow of Particles 2.11 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 | Animated Bezier Flow of Particles 2.11
Animated Bezier Flow of Particles 2.11
Create, edit and modify, animate your particles flow in Unity Editor Scene. No coding required.
Supports undo, points insertion, editing of individual Control Points, animation of points inside unity editor (and from code), points renaming.
在Unity Editor场景中创建、编辑和修改、动画化你的粒子流。不需要编写代码
Created for Shuriken Particles Engine. Build for use from Editor UI for your integration needs no coding required. Provides clean pure .Net C# code for your developers happiness.
支持撤消、插入点、编辑单个控制点、在Unity编辑器中制作点的动画(以及从代码中)、点重命名
Main component is `ParticlesAnimatedBezierFlowController` which provides a curve with control points structured inside Unity3D scene hierarchy (meaning each control point is a game object). Curve visual appearance is propagated across all control points, while all the behavior and computational logic is kept inside a game object with `ParticlesAnimatedBezierFlowController` on it.
We created an experimental demo which runs only on WebGL 2 enabled browser such as Google Chrome 47
Tested on Unity versions:
- 5.3.1
- 4.7.0
- 3.5.7
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