Here is a example work flow for how you would create or enhance your scene with the POLYGON Nature Pack.
1. Create your terrain with Gaia Pro or Gaia Pro 2021
2. Fill your scene with GeNa Pro
Manually place ruins, caves and rock formations with a click
Add rivers and roads and even whole streets along splines
Add a wide range of props all perfectly placed with more clicks
Paint in cliffs, large rocks, small rocks, and other ground cover
Paint in forests, bushes flowers and grass wherever looks good
3. Finalize & optimize your scene with Gaia Pro
Please note, steps 1 & 3 are optional and can either be omitted completely or done with your existing tool of choice. GeNa Pro works with both mesh terrain and Unity terrain.
Design Time or Runtime!
GeNa Pro works as happily at run time as it does at design time. For more advanced developers the GeNa Pro spawners can be executed via scripts at runtime for completely random procedural environments.
Advanced Features - Material Decorator and HDRP Support, Low Poly Variants!
The newly designed Material Decorator helps you to spawn assets variations - decide to have a certain percentage of trees appear in an unique color, or go for an all-winter look when spawning.
The Nature Spawner Pack officially does not support HDRP, but we added an inofficial HDRP support package to allow the usage of the assets in HDRP. (* not all Synty Water Shader features supported in HDRP)
Spawners can both spawn the regular and the low-poly variants where possible - you stay in control of your visual style.