本帖最后由 神妈 于 2022-4-28 10:07 编辑
插件名称:Texture Baker 2022.1 | 插件官网:访问官网 | 版权协议:Red pine1.1 | 解压密码:通用密码 |
Editor and run-time solution for baking textures inside a mesh per-vertex.
Supported texture types:
• Texture2D
• RenderTexture
• Cubemap
• Camera target texture (skybox, ambient lighting, etc)
• Baked Lightmap
Editor tool allows baking up to 8 textures inside mesh vertex buffers (vertex color, uv0 - uv7, normal, tangent) and inside any channels of them.
Run-time API adds extension methods to the Unity Mesh class which return per-vertex baked textures as a color[] array.
All render pipelines are supported.
Before purchasing, check documentation for better understanding how this tool works and what limitations it has.
Asset is already included in the Amazing Tools Bundle.
支持Unity版本 2019.4.0或更高
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