描述
CRUNCHER renders each individual mesh as a 2D object at runtime. The objects are all properly depth sorted! Have 3D and 2D characters interacting with eachother! CRUNCHER meshes can still interact with the regular 3D world and can be affected by collision. You can also reduce the FPS of your skinned mesh animation to get that old school vibe!
Super easy to implement!
1. Just drop a single prefab onto your camera and adjust the render resolution scale to your liking
2. Drop a single script onto each Game Object that has your Mesh or Skinned Renderer that you want to be pixelized and lower the animation FPS if desired
3. Hit play!
-URP Compatible!
-Doesn't require depth or opaque textures
-Not a screenspace effect so it's faster on mobile!