Features:
Physics-based Player Pawn
Physical Hands with Finger Collision and Finger Solver
Physical Climbing and Crouching
Full Body Avatar
Per Actor Hand Interactions with custom Animations
Pull Grab for Distant Objects
Inventory Slots behind Shoulders for Tools and Weapons
Accessory Inventory Slots for Hats, Masks and Glasses
Teleportation, Snap Turn and Smooth Turn
Pause Menu with Graphics, Audio and Gameplay Settings
Spectator Cameras
Full Demo Levels and Example Content
100% Made in Blueprints
Currently optimized Motion Controllers:
Oculus Touch
Valve Index