Those asset provide shader-based lasers which can cast fully dynamic shadows from geometry and masked materials, but more of that, with a "Stationary" mode lasers can be animated with built-in animations and cast pseudo-dynamic shadows from static geometry which gives full illusion of realtime shadows with extremely low performance cost.
Technical Details
Features:
- Easy drag'n'drop usability with all settings exposed in blueprint actor variables
- Easy self-explanatory Laser settings naming for artists