Welcome to NinjaTools 1.71 - a baking toolkit for Unreal Editor 4 & 5, designed to keep the whole process
of VFX creation inside Unreal, encouraging users to build their own library of effect assets.
For responsive (non-baked) real time fluid simulation, see NinjaLIVE
For standalone flipbook player, see NinjaPLAY
Tools
Fluid simulator with real-time view ports and preset management
Baking Tool saving density & velocity data to Flipbooks and Flipbook-Player-Materials
VolumeSmoke, VolumeCloud and VolumeFog setups to drive volumetrics with flipbooks (Ninja v1.5-1.6)
Niagara modules to sample the baked fluid data and drive GPU particle systems (Ninja v1.4)
Flowmap and VectorField creation tools
Blueprint functions for managing NiagaraSystems and RayMarching
Demo levels with 100+ use cases for stylized and realistic VFX