本帖最后由 满心欢喜 于 2022-10-9 01:15 编辑
Linear / Circular motion blur cages:
Utilize transparent object's ability to sample colors from the scene to apply a motion-blur effect
to the object the cage is positioned around. Works out of the box: simply drag-and-drop the blueprint,
move, rotate, and scale it into position. Great for individual objects such as projectiles, vehicles, wheels or rotors.
Global motion blur:
Apply a motion blur effect scene-wide. You can use the DepthStencil buffer to selectively
include or exclude objects. Add the blueprint to your scene, tweak your settings, done.
Great for full-scene blurs in racing games or product viz
Compatibility:
Virtual Reality:
Compatible with recent versions of UE4. Click for details
Forward shading:
Fully compatible. Temporal anti aliasing in deferred shading helps smooth out some of the noise, but it works fine in forward.
Raytracing:
Compatible with translucency set to Raster. Click for details
Mobile:
Not supported.
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