特效 Camera based Post Process Effect 后期处理虚幻4摄像机特效

本帖最后由 满心欢喜 于 2022-10-9 01:14 编辑



This post process material works based on the camera location of the player and 'feels' like the effect sticks to the player camera. Also included in this pack is a Material Function that you can use to dynamically collapse or expand vertices of any mesh in conjunction with this post process material giving the illusion of dynamically constructing or deconstructing the asset. By default the effect uses the player camera location but you can change it to any other character in-game and use their location to drive the effect.

For example, if you have an RTS game (Non-VR or VR) with a main player in game then you can use the location of that hero character as the location of this effect.

Since all parameters are driven through Material Parameter Collection, its very easy to customize the material in- editor or even at runtime via Blueprints or C++!

技术细节
1 VR Pawn Blueprint
1 Game Mode Blueprint
1 Test map
6 Textures
1 Static Mesh
3 Materials
1 Material Instance
1 Material Function
1 Material Parameter Collection







作者 满心欢喜 发表于 2022-10-1 13:42:10
您需要登录后才可以回帖 登录 | 立即注册
满心欢喜

关注0

粉丝0

发布934

热门作品推荐
glow
《穿墙透壁--剖视中国经典古建筑》手绘图民
glow
明代画家文徵明150幅绘画作品山水诗画兰竹
glow
实时动画渲染Reallusion iClone 8.02 + Cha
glow
Autodesk 3DS MAX 2024.2 中文英文多语言破
glow
Autodesk Flame 2024 Mac破解版
glow
布料凹痕褶皱折痕笔刷Zbrush 12 Cloth Brus
glow
高质量木材损坏纹理43 wood damage alphas
glow
高质量无缝树皮雕刻笔刷Ultra HQ Tree Bark
glow
5幅沙地位移图ZBrush/Mudbox - Sand Displa
glow
逼真细节粘土纹理5 Scanned Clay Alphas 01