These blueprint tools take in sets of tiling & non-tiling textures and generate highly diverse, reusable decal content based on those inputs. Parametric controls are customizable based on the user's needs and can be utilized across a broad spectrum of content targets.
Uses blueprints and dynamic material instances to combine tiling textures with custom masks to generate infinite variation across each placement instance. The feeling of custom content generation in a fraction of the time.
Fast, intuitive user controls
Contains demo content, but can be used with custom authored textures & masks as well as source content from popular services like Megascans.
In-engine documentation: Examples and demos of all blueprints and features inside package