蓝图 Fluid Flux 版本 UE4.26-4.27,5.0 流体模拟海洋湖泊河流水系统

本帖最后由 满心欢喜 于 2022-10-9 00:49 编辑



Features:
    Realtime shallow water simulation – fluid data modifiers, wave generator, and extendable interface
    Fluid surface rendering – caustics, wetness, underwater, waterline, advected foam, advected waves, blending with the ocean, dynamic audio detection
    Fluid Interaction – simple cheap ripple solver moving with character, optimized to an absolute minimum
    Ocean wave blending – rendering tillable ocean heightmap texture in a single pass
    Niagara environment interaction – High-quality effects, bouncy, plants, character swimming, boats,
    Clean, efficient, GPU-friendly implementation, interface designed with the KISS (Keep It Simple, Stupid) rule in mind
    Small, compact, and low memory footprint
    Tool for generating ultra-fast static meshes with flow maps baked into vertex color.
    Advanced fluid state management, loading state in gameplay.
    Niagara fluid async readback system for sampling height and flow of fluid in blueprints.
    Dynamic audio analyzer. The sound source is positioned based on fluid movement.
    Four example maps – beach, island, river, and baked static river
    Uses velocity-based fluid flow advection method for foam, caustics, and waves
    Water cross-section rendering







作者 满心欢喜 发表于 2022-10-2 16:25:11
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