This Blueprint adds an easy to use and multiplayer ready fire propagation system to your project. It offers two possibilities to use it.
In editor use, place fire grids in your level during level creation (e.g. fuel puddle, woodpile) and ignite them in the game thru other fire grids, or from a Blueprint.
You can also create fire grids at runtime, right there where you need it. (e.g. Molotow cocktail, lightning strike)
Features:
100% Blueprint
Fire follows terrain
Create fire grids in the editor or during runtime
Changes behaviour based on the material underneath
Works in multiplayer games