本帖最后由 满心欢喜 于 2022-10-9 00:45 编辑
This asset is modular and very easy to learn. For initial work, it is enough to use only one blueprint (BP_MainCanvas) and set "Support UV from Hit Results" on the project settings to true. All features can be viewed on an example map or by opening a blueprint and viewing my comments.
Features:
In the new update, widget components are added! Just drag the Paint element to your interface and it will work!
Main Canvas for drawing with great potential (dynamic color, masks, brushes, modes, e.t.c. (watch on screenshots).
Sliders and buttons that allow you to customize RT right in the game.
Streaming Canvas to any meshes (Including, possessing physics and other specific properties)
Saving Images (or generate disposable)
3 Masks included (frozen window, emissive booster and displacement heighmap)
Blur canvas (This can be seen on video.)
Bonus: custom depth based reactive snow, 3 materials functions and some amount different materials.
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