本帖最后由 满心欢喜 于 2022-10-8 22:50 编辑
These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.
Birds v3.0 Includes:
• (3) rigged and animated Bird skeletal meshes (Crow, Pigeon, and Seagull)
• (87) Animations
• (6) Animation Blueprints
• (3) Character Blueprints with 1 Parent Class
• (2) Game modes (Play as the Enemy character, and Play as a Bird)
• (3) Drag and Drop NPC Birds (Crow, Pigeon, and Seagull)
• AI Controller, Behavior Tree, Backboard setup
• High resolution textures (4K) and materials
• Physics Assets
• LOD’s
• Single trace obstacle avoidance
• Bird Sounds
• Ragdoll on hit
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