This is a set of 55 hand-crafted animations (not motion capture!) of a character wielding a katana.
Includes a full suite of combat and locomotion animations
Each combo attack animation starts at the end of the previous slash, and ends with the character returning to the idle pose. This allows a smooth transition to idle if attacks are ended mid-combo.
A placeholder katana mesh is included for demonstration.
Uses the UE4 Mannequin rig.
All animations have root motion and in-place variants.