Features:
Written Entirely in C++ and Event-Driven to remain fast and Efficient compared to blueprint counterparts
Fastest render target based scopes on the marketplace
Procedural Firearm Handling/Lag/Movement Sway/Recoil
Procedural Aiming
Procedural Look up/down and Lean
Procedural Length Of Pull for Stock Adjustments
Example Gun Builder powered by the Part Attachment System
Safe/Semi/Full Auto/Burst fire modes
Left Hand IK that works with forwarding grips
Firearm Part Influenced Stats (Weight/Ergonomics/Recoil)
Custom Physical Materials (assist in spawning impact effects from my static library)
Firearm Customization (every single part can be customized)
Magnified Scopes
Simulated Scope Eye box
Lights/Lasers
Forward Grips
Magnifiers
Offset Mounts
Flip Mounts
Red Dots/Holograph Sights
Changing Reticles
Changing Reticle Brightness
Night Vision
Thermal Vision
Muzzle Devices (such as suppressors and compensators)
Firearm Collision Handling
Much Much More that cannot fit in this list!