本帖最后由 满心欢喜 于 2022-10-8 21:15 编辑
Strider is a procedural animation warping plugin that enables developers to modify the stride and pose of a character at runtime to improve animation coverage and dynamics. It achieves this via 5 custom animation nodes that can be placed into any animation blueprint with very little effort. Each node is written in C++ and optimised for best performance. Please watch the following videos for a details:
Each individual node has a specific purpose. The 'Stride Warp' node scales the stride (gate) of character to change their speed without foot sliding or play-rate changes. 'Orientation Warp' nodes can be used to make animations move in a different direction while still facing the same way. 'Slope Warp' nodes can warp the pose to conform to a slope. 'Acceleration Warp' nodes can be used to simulate a lean into character accelerations and deceleration. Finally, 'Bank Warp' nodes can bank the pose so it looks like it is moving in arcs without actually having those animations.
Features: Stride Warping Orientation Warping Slope Warping Bank Warping Acceleration/Lean Warp Foot Locker (BETA) Utility Blueprint Function Library Easy replication for multiplayer Written in 100% C++ and optimised for best performance Easily tweak behaviours and parameters on each node to suit any game All nodes designed to work together
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