本帖最后由 满心欢喜 于 2022-10-8 21:15 编辑
The Sparse Grid Plugin is a high-performance spatial sorting system for Unreal Engine 4, allowing developers to perform ultra-fast queries for objects without the need to use collision tests or iterators.
The plugin quickly and seamlessly integrates into any C++ or BP project. Use the editor tool to define the play-area of your level (or update it on-the-fly), and add the Sparse Grid Component to any object you wish to register with the system. It's as easy as that!
You can then use the built-in search queries (or create your own), to query those objects very quickly. The system is fully exposed to blueprint, so no C++ knowledge is required to implement.
Features:
Written entirely in C++
Neatly exposed to Blueprints
Built for performance and flexibility. Sorting and searching is extremely fast and transparent, requires no network bandwidth and memory allocation/deallocation can be carefully tailored to suit each level.
Seamless support for Multiplayer, World Composition and Level Streaming.
Five built-in search queries (Sphere, Capsule, Box, AABB, Cone)
Exposed methods allows you to easily build your own search queries in C++ and BP, and benefit from the grids performance.
Extendable API and full source code.
Fully documented code.
Full support for UE4 profiling tools and includes several custom debugging/monitoring tools, such as heat-mapping.
Available for 4.18 and above.
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