代码插件 Shader World procedural landscape, ocean, foliage 1.3.5 版本 UE4.27,5.0

本帖最后由 满心欢喜 于 2022-10-8 21:13 编辑



Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.
World, collisions, asset spawning are all generated on GPU. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).

Shader World plugin is a high performance modern procedural Landscape generator.
It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.
From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.







作者 满心欢喜 发表于 2022-10-6 13:02:48
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