UE5 status:
Unfortunately we came to a conclusion that gFur for UE5 needs substantial re-work. Plus changes in the programming department mean that you shouldn't expect gFur for UE5 sooner than in July. We are sorry for the complications this might cause.
Features:
gFur shell generating component and gFur standard and advanced materials
complete in-editor fur generation and grooming
export of groom to UE native hair and fur
Alembic import
static mesh and skeletal mesh support
animated morph target support
custom depth support
LODs with highly optimized toggleable physics
shell bias (pushing the shells to outer regions where slicing is the most visible)
noise for shell vertices along normal to break up the slicing (may be a stylistic choice)
runs on non-dx 11 hw without physics