Are you looking for a non post process Cel Shading solution? Look no further! Also includes mesh outlines!
Features:
Procedural or texture based banding (Cels)
Multiple Light Sources (2 Directional Light, 1 Skylight, 25 Point Light Within a certain radius)
Rim light with shadow mask
Stylized Specular and Hair Specular
Pattern for that cool comic book effect (screen space or uv space)
Normal map and Detail Normal
Mesh outline (Invert your mesh and use it as an outline)
Animated Outlines
Inline
CubeMap
ID Map