Change :
Foliage Spawn hot improve
Work on Unreal Engine 5.0.1
Small Improvement to General material
Fix Culling Nanite Mesh ( no Alpha/Mask )
Add a new Asteroid Noise + level demonstration for UE5 only
Bug Fix :
Fixed Culling Nanite Mesh ( no Alpha/Mask )
Fixed some raytracing issues with worldscape
Fixed Many collision issues on generate
ClipMap's based terrain technology. View
Create infinitely large and tiny flat/spherical worlds.
Smart terrain level of detail to achieve maximum performances.
Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
Noise-based biome system customizable C++
Import HeightMaps 8/16bits : View + View
Surface Collision : View
NavMesh : View
WaterPlugin: View
Layer Materials procedural for surface.
Realistic Gravity for planet. (Experimental)