本帖最后由 满心欢喜 于 2022-10-8 20:37 编辑
Logic Driver is a Blueprint Editor for designing Finite State Machines that execute Blueprint nodes. It can be used for any type of game to organize and execute gameplay logic, AI behavior, UI states, and more.
Version 2 (UE 4.23+) lets you design unique systems for your game such as dialogue systems. This is done by creating your own node type either in blueprints or C++, encapsulating reusable logic, and exposing any variable type directly on the node. Each variable is given their own BP graph along with drag and drop support.
Pro Features:
Create your own node in blueprints or C++.
Expose variables on nodes, complete with drag & drop support.
Combine custom states and execute multiple actions.
Text parsing allows variables to be dropped directly on to text.
Parallel states increase the possibilities and reduce the total number of required states.
Core Features:
New blueprint editor designed to simplify state machine creation.
Hierarchical state machines are supported directly or by reference.
Evaluate transitions conditionally or from events.
Manage as UObjects or ActorComponents for increased flexibility.
Supports run-time visual debugging with the blueprint editor to make testing easy.
C++ source code included.
|
|