The main idea behind this plugin is to try to cut down iteration times as much as possible when designing and prototyping a new combat system / combos.
Paired with good animation packs, this plugin hopefully has everything a gameplay developer needs to quickly and efficiently build their own melee combat system.
Built with integration in mind
Built from the ground up with integration in mind, you don't need to know GAS to use or integrate Combo Graph. It uses GAS and Enhanced Input at its core to play combo animations and setup input transitions between each nodes, in an accessible and approachable way. A Combo Graph asset can be run from a Gameplay Ability via an Ability Task or elsewhere via a Gameplay Task, like from within a Character Blueprint or Behavior Tree Task.