Editor and runtime solution for generating mesh ambient occlusion.
用于生成网格环境遮挡的编辑器和运行时解决方案。
Editor tool automatically bakes generated AO inside any mesh vertex buffer (uv0 - uv7, normal, tangent or vertex color) with a variety of styles, save and mesh combine options.
编辑器工具在任何网格顶点缓冲区(uv0 - uv7,法线,切线或顶点颜色)内自动烘焙生成AO,有多种风格,保存和网格组合选项。
Runtime API generates AO per-vertex and returns result as a float[] array.
The runtime API currently supports only Built-in and Universal render pipelines.
Asset is already included in the Amazing Tools Bundle.
Note:
• Scripts are packed in dll.
• Ambient occlusion is calculated per-vertex and its quality depends on the mesh vertex count.