脚本/功能 【更新】Fluid Flow 2 2.3 动态流体液体模拟插件

插件名称:Fluid Flow 2插件官网:访问官网
版本:2.3解压密码:通用密码












The main feature of Fluid Flow is the dynamic fluid simulation.
However, you can also use it just for real-time 3D texture painting/decals, which also supports skinned mesh renderers.

Due to its modular structure, you can decide which parts of Fluid Flow you want to use, without unnecessarily bloating your project.

The texture painting and flow simulation are handled fully on the GPU for optimal performance.

Fluid Flow is not a 100% physically accurate fluid simulation, but it provides good-looking fluid for your games at a very low performance cost!

As fluid is painted and simulated in UV space, your meshes require a UV unwrap with non-overlapping UV islands, so there is a 1:1 correlation between the object's surface and the texture.

You can also configure Fluid Flow to use the lightmap UV set, which can be generated by unity automatically.

Please note that your objects require a special shader for overlaying the fluid, or when using the texture atlas system.

There are basic surface and shader graph shaders included. Alternatively, you can easily create your own supported shaders with the provided custom shader graph nodes, or shader utility functions.
Tested successfully on windows, android, and WebGL.


Fluid Flow的主要功能是动态流体模拟。
但是,你也可以只用它来进行实时的三维纹理绘画/装饰,它也支持带皮的网格渲染器。

由于它的模块化结构,你可以决定使用Fluid Flow的哪些部分,而不需要不必要地使你的项目臃肿。

纹理绘制和流动模拟完全在GPU上处理,以获得最佳性能。

Fluid Flow不是一个100%物理精确的流体模拟,但是它以非常低的性能成本为您的游戏提供了好看的流体。

由于流体是在UV空间中绘制和模拟的,你的网格需要用不重叠的UV岛来解包,所以物体的表面和纹理之间有1:1的关联。

您也可以配置Fluid Flow使用lightmap UV集,它可以由unity自动生成。

请注意,你的物体需要一个特殊的着色器来叠加流体,或者在使用纹理图集系统时。

这里有基本的表面和着色器图谱着色器。另外,你也可以用所提供的自定义着色器图形节点或着色器实用功能轻松地创建你自己支持的着色器。
在windows、android和WebGL上测试成功。




作者 cg小白兔 发表于 2022-10-17 10:54:10
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